Wednesday, March 21, 2012

Day 51

PLEX
Pilot License Extension (PLEX)


Today I bought a PLEX and extended my account subscription by 30 days. I got a little worried if I would make it. At day 26 I had about 26 mill ISK in my Wallet and P2 materials worth 74 mill ISK. All that experimenting, destroying and rebuilding of structures costed me a lot, but in the last 25 days I managed to get 400 mill ISK from PI to buy a PLEX. My last 7 days or so where rly easy. When I had about 260 mill I could run my P4 planets for 2 days. In the end it might have taken me about 20-30 min every 2 days to restart planet production on all planets. So if I wanted I could do all the PvP/PvE and mining or whatever someone likes to do in EVE.


Resource depletion did happen and was about 30% over a period of a month. This means that every 2 days I was extracting less and less till I hit equilibrium. A state where extraction rate gets to the same value as resource regeneration.





My testing of PI in HighSec is finally over and below is proof of me buying a PLEX. So next time some one tells you that PI in HighSec is not worth it then point him to this Blog and show him how wrong he is :P


19 comments:

  1. Finish the Help page of your spreadsheet. :)

    I really appreciate this blog and especially your spreadsheet. Helped me better understand how to get started and what to make.

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  2. Hi,

    I have recently discovered your blog and I want to thank you. It's helping me a lot with my first steps in PI.

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  3. http://i.imgur.com/T4Q7Y.jpg

    :P

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  4. This is awesome just read every entry today, made me think about trying this as well. Only question I have is on the shot of your spreadsheet it look like you made just over a billion profit, but sounded like you just made it buying a plex? Is it because of needing Capitol for upkeep?

    ReplyDelete
    Replies
    1. That is because I destroyed and rebuild the whole thing 3 times. It must have been in the last 20 days that I had all Planets setup and was producing at my Max capacity.

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  5. would you mind posting the final setup of your p1 planet?

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    Replies
    1. I have updated the Blog and put the setup in post "Day 21".

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  6. I just stumbled onto you and am working on similar now... my question is your spreadsheet has: This item is in the owner's trash. are you taking it down, or is there something updated? And thanks!

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    Replies
    1. Maybe it was an earlier version. The latest version is 0.9.

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  7. Hi,
    just wanted to thank you for this blog. Comprehensive and detailed writing. Is there any update since May 6th?
    I am currently running a P1->P3 setup myself and think of switching over to P3->P4. Market seems to be rather volatile atm though.

    Cheers

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  8. A question....Why does your end table have P1 plasmoids exclusively?
    You found them to make best profit at the time,or you simply found planets that had them in abundance?

    I'm just starting out PI,and have 4 planets set up (like your p1 extraction planets).
    Storm-plasmids,Storm-oxygen,Plasma-plasmids and Ice-heavy metals
    And atm most profitable and as well as most productive is the Ice and heavy metals one.
    Plasmids sell for a decent amount (around 212 buy orders and 230ish sell oreders)Oxygen is extremely productive but sells low and takes load of space,so im considering just stockpiling it for when i need it for eventual factory planets i'm gonna make.
    Or should i just demoslis em and hunt heavy metals planets since those seem most profitable atm

    ReplyDelete
    Replies
    1. Yes at that time Plasmoids where a good deal. They went for 400 ISK or so.

      Well if you can make 2x more Oxygen than heavy metals then Oxygen would give more ISK by the end of the day, but would also take 2x longer to haul.

      Make up your priorities. Find out what you like doing and what you dislike.
      - don't like to travel to much then have all planets in the same system even if it means you have to extract some less viable commodities
      - don't like to haul every 5 days then try to extract more profitable commodities and which will take longer to fill up your spaceports/custom offices

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  9. I've always been frustrated with PI- part cos by the time I have anything remotely close to making a profit, I have to take it down again due to in game external factors ;p

    At least this gives me the chance to get going from day 1. Thanks you very much for taking the time and effort to post this and share this knowledge/experience o7 props

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  10. PI questions
    From: Den Arius
    Sent: 2012.07.26 02:09
    To: Alexia the SilverWing, Space Girl Stella, The Last FairyTale,

    Hi! I read your blog on PI and let me say awesome job!!!

    I have a couple of questions about PI, though. I read every one of your posts, and found them VERY informative. But, how did you deterime how many basic processors vs extractor heads? I calculated based on (amount per hour of extractor output)/(6000 per processor (3k per 30 mins.)).

    I looked over the graph, in the extractor output, and it's very high from the start, but then tapers off. I noticed my processors on Day 2 were only having some of them operational, so I'm not sure what to make of this.

    Also, did you decide to process your P4 from P1 goods, or did you buy P3? I'm sorry if this was covered in the blog posts, but I wasn't sure which you decided on. You mentioned that you could need a freighter/day for P1 mats, so I just wanted to see if you could clarify.

    Thanks so much for your time, and again, good job!!

    P.S. OH! I did have one other question: when your extractors finish the run program, do you just scrap all the stuff you built (and thus the lose the isk costs), or do you just run links to them from another extractor? Thanks so much again. Look forward to talking to you soon!

    ReplyDelete
    Replies
    1. (#1) 1 processor eats 3.000 in 30 min which is 6.000 in one hour. Now when I build a ECU I just put max heads as I can, just to see what the extraction might be. And then I check on the ECU window what the average extraction is(not on the graph, the average of the whole program)

      1- 1st you build a comand center
      2- next launchpad
      3- 2x P1 processor
      4- then ECU
      5- now you max the ECU heads
      6- is the extraction average 12.000 or less then you leave it as is. Is it near or more than 18.000then you might add one more P1 processor
      7- after 7 days of running the extraction rate will drop. You can move the ECU to another are or remove 1 processor and add a extraction Head.

      it is normal that in the first couple of hours you extract to much resources for the processors to handle, but when it reaches the end you will see that the ECU doesn't extract enough and part of the resources are supplayed from the excessed extraction rate from the first hours.


      (#2) I processed P1 into P4. It was logical to skipp some TAX steps to retain the profit. Because of the massive number of basic P1 materials the cargo volumen is rly big and hauling will be the bigest time sink when operating such factory worlds.


      (#3) i dont understand your question. I'll just describe what I do in general and hope it answers that:

      Extraction Planet:
      1- everything I extract goes to the launchpad. This way I don't waste any excess materials
      2- I then feed the P1 processors with the materials from the launchpad
      3- back to the launchpad go P1 products
      4- nothing to do with this P1 anymore, so I export them to the customs office
      5- when there is enough acumulated I bring my cargo ship and bring them to market

      Factory Planet:
      1- I buy the needed P1 materials in Jita
      2- with my cargo ship I transport them to the factory planet
      3- I feel up all the storeges with the corect materials
      4- I wait 3 days
      5- I come back to pick up P4 products that should be finished by now
      6- bring them to Jita to sell

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  11. "It has 4x Basic processors, 2x Launchpads and 2x Extraction Control Units(6 heads each). It can be split in 2 parts and positioned on different locations."

    Im not getting this part of the blog. Your setup kind goes against what you say about setting up one ECU with max heads here in the comments. Great info though...just a lot to process

    ReplyDelete
    Replies
    1. Yes .... I believe it does.

      Sometimes I do the 1 ECU and max heads approach and sometimes the 2x ECU and 6 heads each. It gives 12 extraction heads and is more efficient and if placed on different location, then it depletes the area slower. Well maintenance is doubled. You then need to restart 2x ECUs and also rotate the planet if they are far away from each other.

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    2. Thanks for the reply Invictra! I thought maybe this blog was dead. You have me hooked on PI since I run 4 accounts I'm interested to have a more passive way at making isk, granted managing 48 planets may be too daunting ;)

      For processors, do you simply calculate the projected output per hour and divide that by the 6000 a processor can handle in an hour? I found heads at 9-10 with 6 processors tightly grouped produces a high output.

      Finally I would like to ask a noob question, does it matter where I build my factory planet?

      Thanks again for the great info and amazing spreadsheet!

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    3. Yes that is the way it is done.

      Factory planet can be on any planet in general(except for P4 items which have to be on a Temperate or Barren planet). Well sometimes you need 100PG more for your setup and this is where you might consider building on a smaller planet. The advantage is that all the links will require less power even if structures are build as tight as possible.

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